PSYQO SDK
psyqo::Prim::Quad
Struct
Struct
A flat-colored quad.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "psyqo/primitives/quads.hh"
psyqo::Prim::Quad value();Fields and constants
pointAExposes `pointA` on `psyqo::Prim::Quad` for typed PlayStation GPU primitives.FieldpointBExposes `pointB` on `psyqo::Prim::Quad` for typed PlayStation GPU primitives.FieldpointCExposes `pointC` on `psyqo::Prim::Quad` for typed PlayStation GPU primitives.FieldpointDExposes `pointD` on `psyqo::Prim::Quad` for typed PlayStation GPU primitives.FieldConstructors
Public methods
getColorReturns color as part of typed PlayStation GPU primitives.MethodisSemiTransReports whether semi trans as part of typed PlayStation GPU primitives.MethodsetColorSets color as part of typed PlayStation GPU primitives.MethodsetOpaqueSets opaque as part of typed PlayStation GPU primitives.MethodsetPointASets point a as part of typed PlayStation GPU primitives.MethodsetPointBSets point b as part of typed PlayStation GPU primitives.MethodsetPointCSets point c as part of typed PlayStation GPU primitives.MethodsetPointDSets point d as part of typed PlayStation GPU primitives.MethodsetSemiTransSets semi trans as part of typed PlayStation GPU primitives.Method