EPOK RUNTIME
epok::timeline::Director
Class template
Class template
Class template declared by the timeline-runtime module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_runtime.hpp"
epok::timeline::Director& value = /* obtain a valid instance from your game */;Fields and constants
Public methods
advancePerforms `advance` as part of fixed-step simulation time and frame timing.Methodcancel_allPerforms `cancel all` as part of fixed-step simulation time and frame timing.Methodcancel_ownerPerforms `cancel owner` as part of fixed-step simulation time and frame timing.Methodcapacity_dropPerforms `capacity drop` as part of fixed-step simulation time and frame timing.MethodmarkerPerforms `marker` as part of fixed-step simulation time and frame timing.Methodmarker_revisionPerforms `marker revision` as part of fixed-step simulation time and frame timing.MethodpausePauses pause as part of fixed-step simulation time and frame timing.MethodplayStarts play as part of fixed-step simulation time and frame timing.Methodpoll_diagnosticPolls diagnostic as part of fixed-step simulation time and frame timing.MethodseekPerforms `seek` as part of fixed-step simulation time and frame timing.MethodsnapshotPerforms `snapshot` as part of fixed-step simulation time and frame timing.MethodstatePerforms `state` as part of fixed-step simulation time and frame timing.MethodstopStops stop as part of fixed-step simulation time and frame timing.MethodtickPerforms `tick` as part of fixed-step simulation time and frame timing.Method