EPOK RUNTIME
epok::skeletal_query_detail::BatchScratch
Struct
Struct
Struct declared by the skeletal module for rigid skeletal animation and pose evaluation.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "skeletal.hpp"
epok::skeletal_query_detail::BatchScratch& value = /* obtain a valid instance from your game */;