Epok Engine

EPOK RUNTIME

epok::skeletal_query_detail::BatchScratch::bones

Field

Field

Exposes `bones` on `epok::skeletal_query_detail::BatchScratch` for rigid skeletal animation and pose evaluation.

Belongs to
epok::skeletal_query_detail::BatchScratch
Header
skeletal.hpp

Declaration

Declaration
Affine<Fixed> bones[64]

Exposes `bones` on `epok::skeletal_query_detail::BatchScratch` for rigid skeletal animation and pose evaluation.

Type
Affine<Fixed>[64]
Storage
Per instance

Example

C++ example
#include "skeletal.hpp"
epok::skeletal_query_detail::BatchScratch& object = /* obtain a valid instance */;

auto firstValue = object.bones[0];

// When mutation is valid for this object:
// object.bones[0] = replacement;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/skeletal.hpp:154