EPOK RUNTIME
epok::SceneComponent2D
Class
Class
Class declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::SceneComponent2D& value = /* obtain a valid instance from your game */;Fields and constants
attach_parentExposes `attach_parent` on `epok::SceneComponent2D` for the object model module.Fieldstatic_class_idExposes `static_class_id` on `epok::SceneComponent2D` for the object model module.Variabletransform2D actors own their transform: no legacy slot carries a Transform2D, and no fictitious 3D transform is created for them.Field