Epok Engine

EPOK RUNTIME

epok::SceneComponent2D::set_position

Method · 1 overload

Method

Sets position as part of the object model module.

Belongs to
epok::SceneComponent2D
Header
object_model.hpp
Overloads
1

Declaration

Declaration
void set_position(Fixed x,Fixed y)

Sets position as part of the object model module.

ParameterTypeMeaning
xFixedValue supplied for x. Keep referenced or pointed-to data valid for the complete call.
yFixedValue supplied for y. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// Fixed x
// Fixed y

epok::SceneComponent2D& object = /* obtain a valid instance */;

object.set_position(x, y);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:572

Related members