EPOK RUNTIME
epok::RetainedGeometry
Class template
Class template
Class template declared by the retained module for the retained module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "retained.hpp"
epok::RetainedGeometry& value = /* obtain a valid instance from your game */;Nested types
Fields and constants
Public methods
allocate`limit_slot` is the lowest slot the per-frame path used this frame, which a new allocation must not reach.Methodfirst_slotPerforms `first slot` as part of the retained module.MethodforgetA reused entity slot keeps its quads; a different geometry reallocates.MethodquadsPerforms `quads` as part of the retained module.MethodresetResets reset as part of the retained module.Methodslot_topFirst fragment slot beyond the pool; the per-frame path allocates downwards from the capacity.MethodstatePerforms `state` as part of the retained module.Method