EPOK RUNTIME
epok::RetainedGeometry::State
Struct
Struct
Struct declared by the retained module for the retained module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "retained.hpp"
epok::RetainedGeometry::State& value = /* obtain a valid instance from your game */;Fields and constants
allocatedExposes `allocated` on `epok::RetainedGeometry::State` for the retained module.Fieldany_dynamicExposes `any_dynamic` on `epok::RetainedGeometry::State` for the retained module.Fieldfirst_quadExposes `first_quad` on `epok::RetainedGeometry::State` for the retained module.FieldgeometryExposes `geometry` on `epok::RetainedGeometry::State` for the retained module.FieldkeyExposes `key` on `epok::RetainedGeometry::State` for the retained module.Fieldquad_countExposes `quad_count` on `epok::RetainedGeometry::State` for the retained module.Fieldstream_validatedExposes `stream_validated` on `epok::RetainedGeometry::State` for the retained module.Field