EPOK RUNTIME
epok::MemoryCardLibrary
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::MemoryCardLibrary& value = /* obtain a valid instance from your game */;Static methods
clear_staged_payloadClears staged payload as part of the gameplay api module.MethodfilePerforms `file` as part of the gameplay api module.MethodlistPerforms `list` as part of the gameplay api module.Methodloaded_wordLoads ed word as part of the gameplay api module.MethodpayloadPerforms `payload` as part of the gameplay api module.MethodprobePerforms `probe` as part of the gameplay api module.MethodreadReads read as part of the gameplay api module.Methodset_staged_wordSets staged word as part of the gameplay api module.MethodsnapshotPerforms `snapshot` as part of the gameplay api module.Methodstaged_wordPerforms `staged word` as part of the gameplay api module.MethodwriteWrites write as part of the gameplay api module.Methodwrite_stagedWrites staged as part of the gameplay api module.Method