Epok Engine

EPOK RUNTIME

epok::MemoryCardLibrary::clear_staged_payload

Method · 1 overload

Method

Clears staged payload as part of the gameplay api module.

Belongs to
epok::MemoryCardLibrary
Header
gameplay_api.hpp
Overloads
1

Declaration

static
Declaration
static void clear_staged_payload()

Clears staged payload as part of the gameplay api module.

This overload takes no parameters.

Returns: Nothing (void).

Example

C++ example
#include "gameplay_api.hpp"

epok::MemoryCardLibrary::clear_staged_payload();

Why use it

The API exposes the hardware service without hiding latency or bounded memory.

Trade-offs and warnings

Treat device absence, busy state and I/O failure as expected outcomes; do not block the frame loop waiting for hardware.

Declared in runtime/gameplay_api.hpp:332

Related members