Why use it
The API exposes the hardware service without hiding latency or bounded memory.
EPOK RUNTIME
Method · 1 overload
Clears staged payload as part of the gameplay api module.
static void clear_staged_payload()Clears staged payload as part of the gameplay api module.
This overload takes no parameters.
Returns: Nothing (void).
#include "gameplay_api.hpp"
epok::MemoryCardLibrary::clear_staged_payload();The API exposes the hardware service without hiding latency or bounded memory.
Treat device absence, busy state and I/O failure as expected outcomes; do not block the frame loop waiting for hardware.
Declared in runtime/gameplay_api.hpp:332
filePerforms `file` as part of the gameplay api module.MethodlistPerforms `list` as part of the gameplay api module.Methodloaded_wordLoads ed word as part of the gameplay api module.MethodpayloadPerforms `payload` as part of the gameplay api module.MethodprobePerforms `probe` as part of the gameplay api module.MethodreadReads read as part of the gameplay api module.Methodset_staged_wordSets staged word as part of the gameplay api module.MethodsnapshotPerforms `snapshot` as part of the gameplay api module.Methodstaged_wordPerforms `staged word` as part of the gameplay api module.MethodwriteWrites write as part of the gameplay api module.Methodwrite_stagedWrites staged as part of the gameplay api module.Method