EPOK RUNTIME
epok::FogSettings
Struct
Struct
Per-scene distance fog.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::FogSettings& value = /* obtain a valid instance from your game */;Fields and constants
blueExposes `blue` on `epok::FogSettings` for the gameplay api module.FieldenabledExposes `enabled` on `epok::FogSettings` for the gameplay api module.Fieldend_distanceExposes `end_distance` on `epok::FogSettings` for the gameplay api module.FieldgreenExposes `green` on `epok::FogSettings` for the gameplay api module.FieldredExposes `red` on `epok::FogSettings` for the gameplay api module.Fieldstart_distanceExposes `start_distance` on `epok::FogSettings` for the gameplay api module.Field