When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Field
Exposes `end_distance` on `epok::FogSettings` for the gameplay api module.
Fixed end_distanceExposes `end_distance` on `epok::FogSettings` for the gameplay api module.
#include "gameplay_api.hpp"
epok::FogSettings& object = /* obtain a valid instance */;
auto value = object.end_distance;
// When mutation is valid for this object:
// object.end_distance = replacement;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/gameplay_api.hpp:77