EPOK RUNTIME
epok::ActorComponent
Class
Class
Class declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ActorComponent& value = /* obtain a valid instance from your game */;Fields and constants
Public methods
attach_slotPerforms `attach slot` as part of the object model module.Methodbegin_playBegins play as part of the object model module.Methodblueprint_observePerforms `blueprint observe` as part of the object model module.Methodclass_idPerforms `class id` as part of the object model module.Methodend_playEnds play as part of the object model module.Methodframe_updatePerforms `frame update` as part of the object model module.Methodget_ownerReturns owner as part of the object model module.MethodnamePerforms `name` as part of the object model module.Methodon_disablePerforms `on disable` as part of the object model module.Methodon_enablePerforms `on enable` as part of the object model module.Methodon_triggerForward-only collision hook.Methodowner_idPerforms `owner id` as part of the object model module.MethodreleasableFalse while a service still holds this component's storage; the registry then keeps the (already dead) slot quarantined instead of returning it to the pool.Methodset_nameSets name as part of the object model module.MethodtickPerforms `tick` as part of the object model module.Methodtimeline_syncRuntime hooks, not reflected.Method