Epok Engine

EPOK RUNTIME

epok::ActorComponent::trigger_event

Method · 1 overload

Method

Forward-only collision hook.

Belongs to
epok::ActorComponent
Header
object_model.hpp
Overloads
1

Declaration

virtual
Declaration
virtual void trigger_event(ObjectId other,TriggerPhase phase)

Forward-only collision hook.

ParameterTypeMeaning
otherObjectIdValue supplied for other. Keep referenced or pointed-to data valid for the complete call.
phaseTriggerPhaseValue supplied for phase. Keep referenced or pointed-to data valid for the complete call.

Returns: Nothing (void).

Example

C++ example
#include "object_model.hpp"

// Assume these named values have been initialized with valid data:
// ObjectId other
// TriggerPhase phase

epok::ActorComponent& object = /* obtain a valid instance */;

object.trigger_event(other, phase);

Why use it

It provides direct, allocation-conscious access to the object model module. No exception-based error path is implied by the signature.

Trade-offs and warnings

Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.

Declared in runtime/object_model.hpp:496

Related members