When it helps
Use this member when you need direct access to the state represented by its declared type.
EPOK RUNTIME
Variable
One fixed workspace shared by all agents and reused on scene transitions.
World worldOne fixed workspace shared by all agents and reused on scene transitions.
#include "navigation.hpp"
auto value = epok::nav::world;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.
Declared in runtime/navigation.hpp:189