Epok Engine

EPOK RUNTIME

epok::nav::world

Variable

Variable

One fixed workspace shared by all agents and reused on scene transitions.

Belongs to
epok::nav
Header
navigation.hpp

Declaration

Declaration
World world

One fixed workspace shared by all agents and reused on scene transitions.

Type
World
Storage
Namespace scope

Example

C++ example
#include "navigation.hpp"

auto value = epok::nav::world;

When it helps

Use this member when you need direct access to the state represented by its declared type.

Trade-offs and warnings

Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.

Declared in runtime/navigation.hpp:189