Why use it
The asynchronous shape lets the frame loop continue while hardware or queued work completes.
EPOK RUNTIME
Method · 1 overload
Performs `event queue clear` as part of the utility module.
static GameplayEventQueue4 event_queue_clear()Performs `event queue clear` as part of the utility module.
This overload takes no parameters.
Returns: GameplayEventQueue4. Check the value before continuing when it represents success, availability or a resource handle.
#include "utility.hpp"
auto result = epok::UtilityLibrary::event_queue_clear();The asynchronous shape lets the frame loop continue while hardware or queued work completes.
Captured data and buffers must remain valid until the callback or task has completed.
Declared in runtime/utility.hpp:185
easeThe easing catalogue on its own, for curves applied to something that is not a tween.Methodevent_queue_emitPerforms `event queue emit` as part of the utility module.Methodevent_queue_pollPerforms `event queue poll` as part of the utility module.Methodtween_advancePerforms `tween advance` as part of the utility module.Methodtween_cancelPerforms `tween cancel` as part of the utility module.Methodtween_scheduleThe full plan: `delay_seconds` holds the first leg back, `loop` and `legs` decide the replay, and `legs` 0 loops without end.Methodtween_startPerforms `tween start` as part of the utility module.Methodtween_valuePerforms `tween value` as part of the utility module.Method