Why use it
It provides direct, allocation-conscious access to the navigation components module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Ends play as part of the navigation components module.
void end_play(EndPlayReason) overrideEnds play as part of the navigation components module.
| Parameter | Type | Meaning |
|---|---|---|
arg1 | EndPlayReason | Value supplied for arg1. Keep referenced or pointed-to data valid for the complete call. |
Returns: Nothing (void).
#include "navigation_components.hpp"
// Assume these named values have been initialized with valid data:
// EndPlayReason arg1
epok::NavigationObstacleComponent& object = /* obtain a valid instance */;
object.end_play(arg1);It provides direct, allocation-conscious access to the navigation components module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/navigation_components.hpp:73
begin_playBegins play as part of the navigation components module.Methodclass_idPerforms `class id` as part of the navigation components module.Methodon_disablePerforms `on disable` as part of the navigation components module.Methodon_enablePerforms `on enable` as part of the navigation components module.MethodregisteredPerforms `registered` as part of the navigation components module.MethodtickPerforms `tick` as part of the navigation components module.Method