Why use it
It provides direct, allocation-conscious access to the navigation components module. No exception-based error path is implied by the signature.
EPOK RUNTIME
Method · 1 overload
Begins play as part of the navigation components module.
void begin_play() overrideBegins play as part of the navigation components module.
This overload takes no parameters.
Returns: Nothing (void).
#include "navigation_components.hpp"
epok::NavigationObstacleComponent& object = /* obtain a valid instance */;
object.begin_play();It provides direct, allocation-conscious access to the navigation components module. No exception-based error path is implied by the signature.
Call it only in the lifecycle phase described by the module. Validate indices, capacities and object state before use.
Declared in runtime/navigation_components.hpp:69
class_idPerforms `class id` as part of the navigation components module.Methodend_playEnds play as part of the navigation components module.Methodon_disablePerforms `on disable` as part of the navigation components module.Methodon_enablePerforms `on enable` as part of the navigation components module.MethodregisteredPerforms `registered` as part of the navigation components module.MethodtickPerforms `tick` as part of the navigation components module.Method