Why use it
The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Function · 1 overload
Performs `move walk` as part of the navigation components module.
inline bool move_walk(ActorData& data,const Fixed* delta,uint32_t mask)Performs `move walk` as part of the navigation components module.
| Parameter | Type | Meaning |
|---|---|---|
data | ActorData & | Value supplied for data. Keep referenced or pointed-to data valid for the complete call. |
delta | const Fixed * | Value supplied for delta. Keep referenced or pointed-to data valid for the complete call. |
mask | uint32_t | Value supplied for mask. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "navigation_components.hpp"
// Assume these named values have been initialized with valid data:
// ActorData & data
// const Fixed * delta
// uint32_t mask
auto result = epok::nav::move_walk(data, delta, mask);The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations. Pointer/reference arguments are borrowed unless the source contract says otherwise; keep them valid for the complete operation and never assume null is accepted.
Declared in runtime/navigation_components.hpp:9
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