Why use it
The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
EPOK RUNTIME
Method · 1 overload
Performs `analog` as part of controller sampling and simulation-tick input edges.
bool analog(unsigned port=0) constPerforms `analog` as part of controller sampling and simulation-tick input edges.
| Parameter | Type | Meaning |
|---|---|---|
port | unsigned int | Value supplied for port. Keep referenced or pointed-to data valid for the complete call. |
Returns: bool. Check the value before continuing when it represents success, availability or a resource handle.
#include "input.hpp"
// Assume these named values have been initialized with valid data:
// unsigned int port
epok::Input& object = /* obtain a valid instance */;
auto result = object.analog(port);The method is `const`, so it does not mutate the object through this API surface. The boolean result makes success, availability or state explicit without exceptions.
Check the return value; `false` is part of normal control flow for many PSX resource operations.
Declared in runtime/input.hpp:18
axis_rawPerforms `axis raw` as part of controller sampling and simulation-tick input edges.Methodbegin_tickBegins tick as part of controller sampling and simulation-tick input edges.MethodconnectedPerforms `connected` as part of controller sampling and simulation-tick input edges.Methoddiscard_edgesPerforms `discard edges` as part of controller sampling and simulation-tick input edges.Methodend_tickEnds tick as part of controller sampling and simulation-tick input edges.Methodframe_pressedPerforms `frame pressed` as part of controller sampling and simulation-tick input edges.Methodframe_releasedPerforms `frame released` as part of controller sampling and simulation-tick input edges.MethodheldPerforms `held` as part of controller sampling and simulation-tick input edges.MethodpollPolls poll as part of controller sampling and simulation-tick input edges.Function templatepoll_multitapAdvancedPad indexes the four sockets of a multitap on the first physical port as 0..3 (the second physical port begins at 4).Function templatepressedPerforms `pressed` as part of controller sampling and simulation-tick input edges.MethodreleasedPerforms `released` as part of controller sampling and simulation-tick input edges.Method