EPOK RUNTIME
Actor Blueprint
actor_blueprint.hpp · compiled Blueprint execution and object interaction
Module
compiled Blueprint execution and object interaction.
Include this module
C++ include
#include "actor_blueprint.hpp"Types
This module does not declare public types.
Functions and methods
actor_entityLegacy slot behind the actor's root scene component.Functionactor_handleBlueprint node ABI handle for the actor's legacy slot.Functionactor_transformPerforms `actor transform` as part of compiled Blueprint execution and object interaction.Functioncomponent_entityPerforms `component entity` as part of compiled Blueprint execution and object interaction.Functioncomponent_handlePerforms `component handle` as part of compiled Blueprint execution and object interaction.Functioncomponent_ownerOwning actor of a component, and its handle/slot, for Component-family Blueprints.Functioncomponent_owner_idPerforms `component owner id` as part of compiled Blueprint execution and object interaction.Functioncomponent_transformPerforms `component transform` as part of compiled Blueprint execution and object interaction.Functiondata_handlePerforms `data handle` as part of compiled Blueprint execution and object interaction.Functionobject_dataPerforms `object data` as part of compiled Blueprint execution and object interaction.Functionobject_transform_fallbackTransform alias target.Functionowner_actorPerforms `owner actor` as part of compiled Blueprint execution and object interaction.Functionroot_componentPerforms `root component` as part of compiled Blueprint execution and object interaction.Function templatespawn_actorBounded actor spawn for the SpawnActor node.FunctionFields, variables and values
This module does not declare public data symbols.