PSYQO SDK
psyqo::Application
Class
Class
The application class.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "psyqo/application.hh"
psyqo::Application& value = /* obtain a valid instance from your game */;Public methods
~ApplicationReleases the resources owned by `psyqo::Application`.destructorcreateSceneCreate the root scene object.MethodframeThe frame method.MethodgetCurrentSceneGet the current scene object.MethodgpuGet the GPU object.MethodpopScenePop a scene object from the stack.MethodpreparePrepare the objects for the applicationMethodpushScenePush a scene object onto the stack.MethodrunRuns the main loop.MethodstartStart the application.Method