When it helps
Use this member when you need direct access to the state represented by its declared type.
PSYQO SDK
Field
Exposes `g` on `psyqo::Color::(anonymous struct at third_party/nugget/psyqo/primitives/common.hh:92:5)` for typed PlayStation GPU primitives.
uint8_t gExposes `g` on `psyqo::Color::(anonymous struct at third_party/nugget/psyqo/primitives/common.hh:92:5)` for typed PlayStation GPU primitives.
#include "psyqo/primitives/common.hh"
psyqo::Color::(anonymous struct at third_party/nugget/psyqo/primitives/common.hh:92:5)& object = /* obtain a valid instance */;
auto value = object.g;
// When mutation is valid for this object:
// object.g = replacement;Use this member when you need direct access to the state represented by its declared type.
Direct field access has no validation step. Keep the owning object alive, respect units and ranges, and do not mutate state while hardware or another subsystem is consuming it.