EPOK RUNTIME
epok::UvVertex
Struct
Struct
Struct declared by the effects module for runtime effects and their deterministic playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "effects.hpp"
epok::UvVertex& value = /* obtain a valid instance from your game */;Fields and constants
cameraExposes `camera` on `epok::UvVertex` for runtime effects and their deterministic playback state.FieldcolorExposes `color` on `epok::UvVertex` for runtime effects and their deterministic playback state.FielduvExposes `uv` on `epok::UvVertex` for runtime effects and their deterministic playback state.Field