Epok Engine

EPOK RUNTIME

epok::TriggerEvent

Struct

Struct

Struct declared by the collision module for bounded AABB collision queries and movement.

Namespace
epok
Header
collision.hpp
Include
#include "collision.hpp"
Module
collision
Source
runtime/collision.hpp:33

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "collision.hpp"

epok::TriggerEvent& value = /* obtain a valid instance from your game */;

Fields and constants