EPOK RUNTIME
epok::TriggerEvent
Struct
Struct
Struct declared by the collision module for bounded AABB collision queries and movement.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "collision.hpp"
epok::TriggerEvent& value = /* obtain a valid instance from your game */;Fields and constants
firstExposes `first` on `epok::TriggerEvent` for bounded AABB collision queries and movement.Fieldfirst_generationExposes `first_generation` on `epok::TriggerEvent` for bounded AABB collision queries and movement.FieldphaseExposes `phase` on `epok::TriggerEvent` for bounded AABB collision queries and movement.FieldsecondExposes `second` on `epok::TriggerEvent` for bounded AABB collision queries and movement.Fieldsecond_generationExposes `second_generation` on `epok::TriggerEvent` for bounded AABB collision queries and movement.Field