EPOK RUNTIME
epok::TransitionOptions
Struct
Struct
Struct declared by the transition module for scene loading transitions and fade state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "transition.hpp"
epok::TransitionOptions& value = /* obtain a valid instance from your game */;Fields and constants
fade_in_msExposes `fade_in_ms` on `epok::TransitionOptions` for scene loading transitions and fade state.Fieldfade_out_msExposes `fade_out_ms` on `epok::TransitionOptions` for scene loading transitions and fade state.FieldloadingExposes `loading` on `epok::TransitionOptions` for scene loading transitions and fade state.Field