EPOK RUNTIME
epok::Transform2D
Struct
Struct
2D world transform: XY position, rotation about the view axis, per-axis scale and a stable draw order.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::Transform2D& value = /* obtain a valid instance from your game */;Fields and constants
draw_orderExposes `draw_order` on `epok::Transform2D` for the object model module.FieldpositionExposes `position` on `epok::Transform2D` for the object model module.FieldrotationExposes `rotation` on `epok::Transform2D` for the object model module.FieldscaleExposes `scale` on `epok::Transform2D` for the object model module.Field