Epok Engine

EPOK RUNTIME

epok::Transform

Struct

Struct

All script transforms are local to the object's parent.

Namespace
epok
Header
epok.hpp
Include
#include "epok.hpp"
Module
epok
Source
runtime/epok.hpp:40

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "epok.hpp"

epok::Transform& value = /* obtain a valid instance from your game */;

Fields and constants