EPOK RUNTIME
epok::TimeSnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::TimeSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
dropped_stepsExposes `dropped_steps` on `epok::TimeSnapshot` for the gameplay api module.Fieldfixed_deltaExposes `fixed_delta` on `epok::TimeSnapshot` for the gameplay api module.Fieldframe_microsecondsExposes `frame_microseconds` on `epok::TimeSnapshot` for the gameplay api module.FieldpausedExposes `paused` on `epok::TimeSnapshot` for the gameplay api module.Fieldsimulation_ticksExposes `simulation_ticks` on `epok::TimeSnapshot` for the gameplay api module.Field