EPOK RUNTIME
epok::timeline::Target
Struct
Struct
Struct declared by the timeline-runtime module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_runtime.hpp"
epok::timeline::Target& value = /* obtain a valid instance from your game */;