EPOK RUNTIME
epok::timeline::Stats
Struct
Struct
Struct declared by the timeline-runtime module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_runtime.hpp"
epok::timeline::Stats& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldcancelledExposes `cancelled` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.Fieldclamped_ticksExposes `clamped_ticks` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldcompletedExposes `completed` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldconflictsExposes `conflicts` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.Fielddiagnostics_droppedExposes `diagnostics_dropped` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FielddroppedExposes `dropped` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldeventsExposes `events` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldmarkersExposes `markers` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldpeakExposes `peak` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.FieldpropertiesExposes `properties` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.Fieldskipped_eventsExposes `skipped_events` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.Fieldskipped_targetsExposes `skipped_targets` on `epok::timeline::Stats` for fixed-step simulation time and frame timing.Field