EPOK RUNTIME
epok::timeline::Signal
Struct
Struct
Struct declared by the timeline module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline.hpp"
epok::timeline::Signal& value = /* obtain a valid instance from your game */;Fields and constants
eventExposes `event` on `epok::timeline::Signal` for fixed-step simulation time and frame timing.FieldindexExposes `index` on `epok::timeline::Signal` for fixed-step simulation time and frame timing.FieldtickExposes `tick` on `epok::timeline::Signal` for fixed-step simulation time and frame timing.Field