EPOK RUNTIME
epok::timeline::Event
Struct
Struct
Struct declared by the timeline-runtime module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_runtime.hpp"
epok::timeline::Event& value = /* obtain a valid instance from your game */;Fields and constants
argumentsExposes `arguments` on `epok::timeline::Event` for fixed-step simulation time and frame timing.FieldcountExposes `count` on `epok::timeline::Event` for fixed-step simulation time and frame timing.FieldidempotentExposes `idempotent` on `epok::timeline::Event` for fixed-step simulation time and frame timing.FieldinvokeExposes `invoke` on `epok::timeline::Event` for fixed-step simulation time and frame timing.FieldslotExposes `slot` on `epok::timeline::Event` for fixed-step simulation time and frame timing.Field