Epok Engine

EPOK RUNTIME

epok::timeline::Event

Struct

Struct

Struct declared by the timeline-runtime module for fixed-step simulation time and frame timing.

Namespace
epok::timeline
Header
timeline_runtime.hpp
Include
#include "timeline_runtime.hpp"
Module
timeline-runtime
Source
runtime/timeline_runtime.hpp:44

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "timeline_runtime.hpp"

epok::timeline::Event& value = /* obtain a valid instance from your game */;

Fields and constants