EPOK RUNTIME
epok::timeline::Component
Struct
Struct
Struct declared by the timeline-service module for fixed-step simulation time and frame timing.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "timeline_service.hpp"
epok::timeline::Component& value = /* obtain a valid instance from your game */;Fields and constants
assetExposes `asset` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldautomaticExposes `automatic` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldenabledExposes `enabled` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldownerExposes `owner` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldplaybackExposes `playback` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldstartedExposes `started` on `epok::timeline::Component` for fixed-step simulation time and frame timing.FieldtargetsExposes `targets` on `epok::timeline::Component` for fixed-step simulation time and frame timing.Field