Epok Engine

EPOK RUNTIME

epok::timeline::Component

Struct

Struct

Struct declared by the timeline-service module for fixed-step simulation time and frame timing.

Namespace
epok::timeline
Header
timeline_service.hpp
Include
#include "timeline_service.hpp"
Module
timeline-service
Source
runtime/timeline_service.hpp:6

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "timeline_service.hpp"

epok::timeline::Component& value = /* obtain a valid instance from your game */;

Fields and constants