EPOK RUNTIME
epok::timeline::Asset
Struct
Struct
Struct declared by the playback-types module for the playback types module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "playback_types.hpp"
epok::timeline::Asset& value = /* obtain a valid instance from your game */;Fields and constants
durationExposes `duration` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Fieldevent_countExposes `event_count` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldeventsExposes `events` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldidExposes `id` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Fieldmarker_countExposes `marker_count` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldmarkersExposes `markers` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldpropertiesExposes `properties` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Fieldproperty_countExposes `property_count` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldrepeatExposes `repeat` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Fieldsignal_countExposes `signal_count` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldsignalsExposes `signals` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Fieldtarget_countExposes `target_count` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.FieldtargetsExposes `targets` on `epok::timeline::Asset` for fixed-step simulation time and frame timing.Field