Epok Engine

EPOK RUNTIME

epok::Time

Class

Class

Elapsed microseconds come from GPU::now().

Namespace
epok
Header
time.hpp
Include
#include "time.hpp"
Module
time
Source
runtime/time.hpp:7

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "time.hpp"

epok::Time& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods