EPOK RUNTIME
epok::Texture
Struct
Struct
Struct declared by the texture-types module for native text data and HUD text components.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "texture_types.hpp"
epok::Texture& value = /* obtain a valid instance from your game */;Fields and constants
clut_xExposes `clut_x` on `epok::Texture` for native text data and HUD text components.Fieldclut_yExposes `clut_y` on `epok::Texture` for native text data and HUD text components.FieldheightExposes `height` on `epok::Texture` for native text data and HUD text components.FieldpaletteExposes `palette` on `epok::Texture` for native text data and HUD text components.FieldpixelsExposes `pixels` on `epok::Texture` for native text data and HUD text components.FieldwidthExposes `width` on `epok::Texture` for native text data and HUD text components.Fieldword_widthExposes `word_width` on `epok::Texture` for native text data and HUD text components.FieldxExposes `x` on `epok::Texture` for native text data and HUD text components.FieldyExposes `y` on `epok::Texture` for native text data and HUD text components.Field