Epok Engine

EPOK RUNTIME

epok::Texture

Struct

Struct

Struct declared by the texture-types module for native text data and HUD text components.

Namespace
epok
Header
texture_types.hpp
Include
#include "texture_types.hpp"
Module
texture-types
Source
runtime/texture_types.hpp:5

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "texture_types.hpp"

epok::Texture& value = /* obtain a valid instance from your game */;

Fields and constants