EPOK RUNTIME
epok::Text
Struct
Struct
Struct declared by the text module for native text data and HUD text components.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "text.hpp"
epok::Text& value = /* obtain a valid instance from your game */;Fields and constants
colorExposes `color` on `epok::Text` for native text data and HUD text components.FieldenabledExposes `enabled` on `epok::Text` for native text data and HUD text components.FieldvalueUTF-8 is converted once at assignment to the built-in atlas encoding.FieldwrapExposes `wrap` on `epok::Text` for native text data and HUD text components.Field