EPOK RUNTIME
epok::spu::Hardware
Struct
Struct
Struct declared by the spu-transfer module for SPU RAM, voices, ADSR and sound transfer.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "spu_transfer.hpp"
epok::spu::Hardware& value = /* obtain a valid instance from your game */;Static methods
cancelPerforms `cancel` as part of SPU RAM, voices, ADSR and sound transfer.Methoddma_busyPerforms `dma busy` as part of SPU RAM, voices, ADSR and sound transfer.MethodreadReads read as part of SPU RAM, voices, ADSR and sound transfer.MethodstartStarts start as part of SPU RAM, voices, ADSR and sound transfer.MethodwriteWrites write as part of SPU RAM, voices, ADSR and sound transfer.Method