EPOK RUNTIME
epok::SpriteStats
Struct
Struct
Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sprite_types.hpp"
epok::SpriteStats& value = /* obtain a valid instance from your game */;Fields and constants
clippedExposes `clipped` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.FieldculledExposes `culled` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.FielddroppedExposes `dropped` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.Fieldestimated_pixelsExposes `estimated_pixels` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.FieldsubmittedExposes `submitted` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.FieldtrianglesExposes `triangles` on `epok::SpriteStats` for sprites, flipbooks and screen-facing rendering.Field