Epok Engine

EPOK RUNTIME

epok::SpriteRenderer

Class template

Class template

Fixed double-buffered primitive storage.

Namespace
epok
Header
sprites.hpp
Include
#include "sprites.hpp"
Module
sprites
Source
runtime/sprites.hpp:55

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "sprites.hpp"

epok::SpriteRenderer& value = /* obtain a valid instance from your game */;

Public methods