EPOK RUNTIME
epok::SpritePlaybackState
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::SpritePlaybackState& value = /* obtain a valid instance from your game */;Fields and constants
clipExposes `clip` on `epok::SpritePlaybackState` for the epok module.Fieldclip_countExposes `clip_count` on `epok::SpritePlaybackState` for the epok module.FieldcompletedExposes `completed` on `epok::SpritePlaybackState` for the epok module.Fielddropped_eventsExposes `dropped_events` on `epok::SpritePlaybackState` for the epok module.FieldenabledExposes `enabled` on `epok::SpritePlaybackState` for the epok module.FieldframeExposes `frame` on `epok::SpritePlaybackState` for the epok module.Fieldpending_eventsExposes `pending_events` on `epok::SpritePlaybackState` for the epok module.FieldplayingExposes `playing` on `epok::SpritePlaybackState` for the epok module.FieldvalidExposes `valid` on `epok::SpritePlaybackState` for the epok module.Field