EPOK RUNTIME
epok::SpriteFrame
Struct
Struct
Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sprite_types.hpp"
epok::SpriteFrame& value = /* obtain a valid instance from your game */;Fields and constants
durationExposes `duration` on `epok::SpriteFrame` for sprites, flipbooks and screen-facing rendering.FieldeventExposes `event` on `epok::SpriteFrame` for sprites, flipbooks and screen-facing rendering.FieldregionExposes `region` on `epok::SpriteFrame` for sprites, flipbooks and screen-facing rendering.Field