Epok Engine

EPOK RUNTIME

epok::SpriteFrame

Struct

Struct

Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.

Namespace
epok
Header
sprite_types.hpp
Include
#include "sprite_types.hpp"
Module
sprite-types
Source
runtime/sprite_types.hpp:14

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "sprite_types.hpp"

epok::SpriteFrame& value = /* obtain a valid instance from your game */;

Fields and constants