EPOK RUNTIME
epok::SpriteClip
Struct
Struct
Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sprite_types.hpp"
epok::SpriteClip& value = /* obtain a valid instance from your game */;Fields and constants
frame_countExposes `frame_count` on `epok::SpriteClip` for sprites, flipbooks and screen-facing rendering.FieldframesExposes `frames` on `epok::SpriteClip` for sprites, flipbooks and screen-facing rendering.FieldloopingExposes `looping` on `epok::SpriteClip` for sprites, flipbooks and screen-facing rendering.FieldnameExposes `name` on `epok::SpriteClip` for sprites, flipbooks and screen-facing rendering.Field