EPOK RUNTIME
epok::SpriteAnimator
Struct
Struct
Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sprite_types.hpp"
epok::SpriteAnimator& value = /* obtain a valid instance from your game */;Fields and constants
clipExposes `clip` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.Fieldclip_countExposes `clip_count` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldclipsExposes `clips` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldcompletedExposes `completed` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.Fielddropped_eventsExposes `dropped_events` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldelapsedExposes `elapsed` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldenabledExposes `enabled` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.Fieldevent_countExposes `event_count` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.Fieldevent_readExposes `event_read` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldeventsBounded FIFO preserves each crossed-frame event; drop counter is observable.FieldframeExposes `frame` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldplayingExposes `playing` on `epok::SpriteAnimator` for sprites, flipbooks and screen-facing rendering.FieldPublic methods
advancePerforms `advance` as part of sprites, flipbooks and screen-facing rendering.MethodapplyPerforms `apply` as part of sprites, flipbooks and screen-facing rendering.MethodemitPerforms `emit` as part of sprites, flipbooks and screen-facing rendering.MethodpausePauses pause as part of sprites, flipbooks and screen-facing rendering.MethodplayStarts play as part of sprites, flipbooks and screen-facing rendering.Methodpoll_eventPolls event as part of sprites, flipbooks and screen-facing rendering.MethodresumeResumes resume as part of sprites, flipbooks and screen-facing rendering.Methodtake_completionPerforms `take completion` as part of sprites, flipbooks and screen-facing rendering.Method