EPOK RUNTIME
epok::Sprite
Struct
Struct
Struct declared by the sprite-types module for sprites, flipbooks and screen-facing rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sprite_types.hpp"
epok::Sprite& value = /* obtain a valid instance from your game */;Fields and constants
blendExposes `blend` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldcolorExposes `color` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.Fielddepth_biasExposes `depth_bias` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldenabledExposes `enabled` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.Fieldflip_xExposes `flip_x` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.Fieldflip_yExposes `flip_y` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldorientationExposes `orientation` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldpivotExposes `pivot` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldregionExposes `region` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldsizeExposes `size` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldtextureExposes `texture` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.FieldunlitExposes `unlit` on `epok::Sprite` for sprites, flipbooks and screen-facing rendering.Field