EPOK RUNTIME
epok::SkeletalQuerySnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::SkeletalQuerySnapshot& value = /* obtain a valid instance from your game */;Fields and constants
bonesExposes `bones` on `epok::SkeletalQuerySnapshot` for the gameplay api module.FieldcallsExposes `calls` on `epok::SkeletalQuerySnapshot` for the gameplay api module.Fielddecoded_bytesExposes `decoded_bytes` on `epok::SkeletalQuerySnapshot` for the gameplay api module.FieldfailuresExposes `failures` on `epok::SkeletalQuerySnapshot` for the gameplay api module.FieldverticesExposes `vertices` on `epok::SkeletalQuerySnapshot` for the gameplay api module.Field