EPOK RUNTIME
epok::SkeletalMesh
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::SkeletalMesh& value = /* obtain a valid instance from your game */;Fields and constants
bone_countExposes `bone_count` on `epok::SkeletalMesh` for the epok module.Fieldbone_verticesExposes `bone_vertices` on `epok::SkeletalMesh` for the epok module.FieldbonesExposes `bones` on `epok::SkeletalMesh` for the epok module.Fieldclip_countExposes `clip_count` on `epok::SkeletalMesh` for the epok module.FieldclipsExposes `clips` on `epok::SkeletalMesh` for the epok module.FieldgeometryExposes `geometry` on `epok::SkeletalMesh` for the epok module.FieldstorageExposes `storage` on `epok::SkeletalMesh` for the epok module.Fieldvertex_bonesExposes `vertex_bones` on `epok::SkeletalMesh` for the epok module.Field