EPOK RUNTIME
epok::skeletal_detail::Scratch
Struct
Struct
Struct declared by the skeletal module for rigid skeletal animation and pose evaluation.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "skeletal.hpp"
epok::skeletal_detail::Scratch& value = /* obtain a valid instance from your game */;Fields and constants
bonesExposes `bones` on `epok::skeletal_detail::Scratch` for rigid skeletal animation and pose evaluation.FieldgeometryExposes `geometry` on `epok::skeletal_detail::Scratch` for rigid skeletal animation and pose evaluation.FieldverticesExposes `vertices` on `epok::skeletal_detail::Scratch` for rigid skeletal animation and pose evaluation.FieldPublic methods
decode_verticesPerforms `decode vertices` as part of rigid skeletal animation and pose evaluation.MethodposePerforms `pose` as part of rigid skeletal animation and pose evaluation.Methodpose_bonesPerforms `pose bones` as part of rigid skeletal animation and pose evaluation.Methodskin_verticesPerforms `skin vertices` as part of rigid skeletal animation and pose evaluation.Method