EPOK RUNTIME
epok::SerialKernelState::Saved
Struct
Struct
Struct declared by the serial-kernel module for PSX kernel ownership, interrupts and low-level services.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "serial_kernel.hpp"
epok::SerialKernelState::Saved& value = /* obtain a valid instance from your game */;Fields and constants
addressExposes `address` on `epok::SerialKernelState::Saved` for PSX kernel ownership, interrupts and low-level services.FieldhandlerExposes `handler` on `epok::SerialKernelState::Saved` for PSX kernel ownership, interrupts and low-level services.FieldpriorityExposes `priority` on `epok::SerialKernelState::Saved` for PSX kernel ownership, interrupts and low-level services.FieldverifierExposes `verifier` on `epok::SerialKernelState::Saved` for PSX kernel ownership, interrupts and low-level services.Field